I’ve been working hard on texturing buildings. Texturing is totally new to me so there is a bit of a learning curve. The first big obstacle I ran into was creating an entire roof of shingles. I’d start off fine, but after a few rows I noticed my shingles were all getting larger. So I tried again. This time they all got smaller. *sigh*
So I decided to see if I could make the shingles procedurally. Basically create one shingle shape and the duplicate it and randomly scale, rotate, and shift it. I also wanted to change the shape of the shingle randomly too. Well, after trying lots of things, I finally found a method that works, and works well!
I think it turned out pretty nice.
If you’d like to do something like this, here is the step-by-step instructions on how to do it.